Ed: DMing; Paul: Zoozeki (high elf wizard 9); Scott: Smudge (shadar-kai rogue 7 / barbarian 2) and Martin (dwarf cleric 9); Matt G.: Roscoe (halfling bard 9), Dane: Tudo (dwarf cleric 9).
This was a short weeknight session, essentially tidying up after we killed the dragon last session.
DM Ed tells us that killing dragon and Anaxagoras counts as a milestone, so we’ve all bumped up to level 10!
Tudo parleys with the goblins we’d rescued from the dragon, and determines that they know the rough location of the dragon’s lair and will guide us. The goblins describe an underwater entrance on an island northwest of our present location, probably Nisi Akanonistos.
Meanwhile, Roscoe rides Zoozeki (still polymorphed into a mosasaurus) out to sea to harass the fleeing remnants of the enemy fleet. Roscoe plays his drum and taunts the enemy soldiers as Zoozeki swims near their ships.
They fire crossbows at Rosco. Rosco slides down Zoozeki’s scaly side, like a cowboy side-riding a horse, but three bolts hit and grievously wound him. Roscoe retaliates by killing one of the crossbowmen with vicious mockery.
Zoozeki decides to leave to prevent Roscoe from dying, but he smashes the ship’s rudder with his giant tail as he comes about. The ship is crippled, and the other ships keep sailing away. Zoozeki and Roscoe swim to shore, where Tudo heals Roscoe.
Our apemen myrmidons erect a palisade and set up camp on Big Orange Key before butchering and (under the expert culinary direction of Tudo) barbecuing the dragon. Booze flows freely.
After the feast, everyone divides the non-meat dragon parts. Every member of the party takes enough dragons scales for at least one suite of armor, which still leaves plenty for our apemen troops to divide according to their traditions and stow aboard our ships. Zoozeki preserves the dragon’s heart in one of the recently depleted cask of spirits for his arcane purposes.
Next session: on the trail of the dead dragon’s lair.