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Fri Jan 19 18:19:36 EST 2024
Me, Ed, Scott, and Matt.
Last time, we defeated the wizard and got his demon flask artifact.
On the wizard's body, we find several magic items: a bacer, a ring, a dagger.
Scott has a complete list.
Zoozeki takes the wizard's head.
We enter the cave that was the wizard's lair.
There's been some excavation in the back of the natural cave, shored up with wood beams.
There's a wooden stool, some crossbow bolts, and some food crumbs.
Martin smells orc.
Matt casts _legends lore_ to find out about the flask.
Iron Flask of Tuerny.
The user must know the word of opening, the word of control, and the word of closing (sealing).
It has multiple powers of different levels (three normal, one medium, one ridiculous).
One source warns that a wizard could be set back years in their studies if they activate the wrong power.
We proceed into the cave system.
We find a workbench and lots of books.
Zoozkei grabs the wizard's spellbook but leaves the rest alone for the moment.
We find a couple doors.
Zoozeki detects magic on one of them that it was made with magic.
Smudge picks the lock on the door.
The room is filled with supplies and scrolls.
There's sort of a museum of mostly dwarf artifiacts, many associated with an "earth ship" boring machine.
Two of the items are magic: an apocalypse rod and a small rosary.
The apocalypse rod has a "do not touch" warning label.
