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D&D with Ed, Scott, Steve
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Sat 13 Mar 2021 06:07:32 PM EST
Scott is still in North Macedonia.
Everybody leveled up.
Zoozeki added _clairvoyance_ and _arcane lock_ to his spellbooks.
Last time we killed that a guy to impress our boat captain and his actress girlfriend, then stole their flash boat.
Zoozeki get a Zorro mask from the black boat.
We're following the river north, looking for the scabbard for Steve's flaming sword.
The God River.
Our ship captain wants to go back to the Yellow city.
We're going to get the scabbard and probably visit Ootherion.
Are we ever coming back here?
Zoozeki consults his maps.
We go to the town of Le Chung on the river.
Flute music.
We pay six-month dock fees for the river boat, and send Samuel Clemens back to the Yellow City on the black boat.
Dockmaster recommends we hire sherpas closer to the mountains, in Nom Che.
Town square.
Guy playing flute near a fountain.
A giant frog, the size of a small bear, sitting in the fountain.
Zoozeki casts _detect magic_, but the frog and flute player don't radiate magic.
We visit some shops.
Smudge asks about the frog.
We buy some maps of foothills and eastern mountains.
Shopkeeper marks two haunted dwarf fortresses on the map and a duergar tunnel complex.
And a wizard tower.
Petrified monk cave.
A normal cave.
Villages near mountains.
Luckla a little to the west.
Nom Che at the foot of the mountains.
The magic sword says Nom Che is closer to the scabbard.
We travel to Nom Che.
On the fifth day, we start to see farms, and come across a merchant caravan.
Nilbarger taking a load of stone to the river.
Zoozeki asks him about the lone mountain.
The frost giants are restless.
We arrive in Nom Che.
Lots of places to stay.
Mountaineering stores.
Sherpas.
We go to the sherpa guild hall.
Martin casts _divination_ to ask the name of the most helpful sherpa to help us get the scabbard.
First day.
With Gunga Sherpa and several other sherpas, we set off to the mountain.
We feel like we're being watched.
Zoozeki casts _clairvoyance_ to try to see what's following them.
Zoozeki sees a bird man.
Gunga Sherpa says they bird men will leave us alone if we leave them alone.
Second day.
We avoid a mercenary camp (300 men!).
Third day.
Gunga Sherpa mentions a lighthouse some ways off the path, probably put there by a wizard.
Forth day.
Make base camp.
Fifth day.
Start up 9/10 route final ascent.
Zoozeki stumbles taking 3 hp damage.
Intelligent blue wolves surround us.
Martin casts _tiny hut_ to protect the sherpas.
Smudge climbs a tree.
Clarabell swings around flaming sword to intimidate the wolves, which works.
They melt away into the woods, but one runs determinedly.
Smudge hits it with an arrow.
Zoozeki casts _fly_ on himself to chase it.
After chasing him for a bit, Zoozeki casts fireball.
As Zoozeki flies away, he sees a giant head poke over the wall.
The giant doesn't seem to notice Zoozeki.
Zoozeki returns to the others.
